Keep your eyes on the prize: Terminal endpoint feedback is required for participants to learn to aim to an optimal endpoint

  • Kevin LeBlanc Dalhousie University
  • Heather F Neyedli Dalhousie University

Abstract

Previous research has shown that participants need feedback and experience to aim to an optimal endpoint when aiming to a target that is overlapped with a penalty region. Participants received money for hitting the target but lost money for hitting the penalty region. It is not clear what type of feedback participants need in order to learn to aim to the optimal endpoint. The purpose of the present study was to determine whether participants need to only know whether they have succeeded or failed at the task or if vision of their hand in relation to the target and penalty regions is important. Participants were divided into three groups. In the No Feedback group, the target/penalty configuration would disappear when participants initiated the movement. After screen contact all participants would be informed of their points (i.e., what region they hit) but the No Feedback group could not see their endpoint in relation to the configuration. In the Terminal Feedback group, the configuration would disappear then reappear upon screen contact. Finally a Full Feedback group could see the configuration for the entire duration of the movement. Participants in the Full Feedback and Terminal Feedback group learned to aim closer to the optimal endpoint but participants in the No Feedback group did not. Trajectories were also measured to assess online corrections and these results will be discussed. Overall the results demonstrate that participants need visual feedback of their limb in relation to the target to aim for an optimal endpoint.