AbstractIntroduction: Exergaming is increasingly popular among youth. However, the extent to which exergaming is sustained over time in a population-based sample of youth is not well documented. The objective of this study was to describe the frequency and correlates of sustained exergaming over 2-3 years in adolescents. Methods: Data were available in a prospective cohort investigation of 1,800 Grade 5 students recruited in a convenience sample of 30 elementary schools in Quebec, Canada in 2005. Data on past week exergaming were collected from 971 participants at age 14 years on average (in 2008â€“2009), and again when they were age 16 years on average (in 2010â€“2011), in mailed self-report questionnaires. Potential correlates of sustained exergaming were identified in separate multivariable logistic regression models. Results: Forty-three percent of 185 exergamers at age 14 reported exergaming 2-3 years later. Most sustained exergamers (88%) played up to twice a week at moderate to vigorous intensity. Sex (being female) and weight-related variables (trying to lose weight) were associated with sustained exergaming. Conclusions: Many adolescents who exergame report exergaming 2-3 years later, which suggests that in real life settings, exergaming may be a viable approach to help adolescents increase their physical activity, especially if they are female and actively trying to lose weight.
Acknowledgments: EO is supported by the FRSQ