The Impact of a Baseball-Specific Perceptual Training Video Game on Youth Athletes' Batting Performance

Abstract

The pursuit of competitive advantage in sports has increasingly focused on developing the neural processes underlying skill execution, referred to as perceptual-cognitive skills. The purpose of this cross-sectional study was to assess the effects of a baseball-specific perceptual training video game as an adjunct to traditional training methods. Twenty male youth athletes (ages 13-17), each with at least one year of experience participating in competitive baseball leagues as batting athletes, were assigned to either an intervention group (n = 10) or a control group (n =10). Over two weeks, all athletes engaged in 90 minutes of standardized batting training across seven training days. During rest intervals, the intervention group engaged in a batting-specific training video game, while the control group received a typical period of rest. Player performance was assessed across three testing sessions: in a pre-test, in an immediate post-intervention retention test, and in a delayed post-intervention retention test, each involving a 15-pitch batting scenario with a live pitcher. Performance metrics included decision accuracy (balls, strikes), chase rate (false positives), and an overall batting score. Significant main effects for group were observed for decision accuracy (F(1,11)=9.544, p=.010) and chase rate (F(1,11)=6.545, p=.027), with the intervention group demonstrating better performance compared to the control group at retention. These findings support the feasibility of incorporating a baseball-specific perceptual training video game to enhance batting performance in youth athletes.